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3D avatars

The main feature of the initial stage of the social network's development is the ability to create your own 3D avatar. High quality model and diversity of applications distinguishes the project from several competitors.

User's face scanning is done using a webcam. The user needs to go to the appropriate section and give permission to use the camera. Instructions on the screen will allow for comprehensive scanning correctly and in the shortest possible time. After the procedure is completed, the 3D avatar is processed and saved in the user's account.

The avatar can be viewed in the personal account, as well as set as the profile cover. The placement of the model, zoom, and lighting can be changed when viewed. Other users cannot download the 3D avatar or take a photo of it and use it on the platform to deceive other people and conduct fraudulent activities. Thanks to the use of 3D avatar technology:

  • Increased trust in the platform and its users who use this technology;

  • Creation of a sense of embodiment and personal responsibility (even in the case of creating a page for a legal entity);

  • Minimization of the chances of phishing, fraud, deepfakes, deception to obtain personal information, corporate espionage, and other negative effects;

  • Increased level of security for financial operations on the platform (combined with other methods of ensuring the safety of user funds and transparency of actions);

  • At the user's discretion, it is possible to avoid super-anonymity and excessive depersonalization, which is advocated by the use of blockchain technology.

Innovation also affects the gaming world. Any Eontribe user can create a character whose face completely replicates the player's face in a convenient form. Personalization can also be dynamic to provide a more complete gaming experience. For example, in the event of winning a competition or passing a level, the character will say a pre-programmed phrase. At the same time, his facial muscles will perform exactly the same movements as the player. Repetition of facial expressions, skin flexibility level, matching of face tone, eye color, presence of wrinkles, pigmented spots, and other unique features of each person will allow creating a unique image that other Eontribe users and platform-related gamers can quickly recognize.

Another important application of the technology is the use of virtual cameras for participation in events and video meetings. Possible areas of application include:

  • Conferences

  • Work meetings

  • Communication with friends and family

  • Recording video messages

  • Live streaming

  • Online job interviews

The pandemic and the development of globalization processes have shown how important it is to be able to communicate regardless of geographic location. Work processes can be organized between teams that are thousands of kilometers apart. The use of 3D avatars simplifies these interactions at a mental level. The interlocutor, as in the case of communicating with an enabled camera, can see nonverbal signals but cannot discern changes in facial expression (paleness), signs of fatigue, changes in hairstyle or beard length. As a result, communication remains open and informative. At the same time, the user of such an avatar is protected from the biases of the interlocutors based on changes in their appearance.

As technology develops, new solutions are planned to be introduced, such as using 3D avatars in third-party video calling applications, combined with the project's wallet application, as a browser extension. Separate functionality will be developed for all public figures - a virtual camera application for live streaming using their 3D avatar. The main users of this functionality may be streamers, vtubers, and bloggers who need to interact with their audience on a regular basis and who are forced to spend a lot of time preparing their appearance or 3D models and software for streaming.

Target audience for 3D avatars:

  • students;

  • remote employees;

  • international companies;

  • participants in large work teams;

  • professionals whose work involves negotiations with clients, customers, partners, and counterparties;

  • job seekers;

  • streamers of different genres;

  • people who feel uncomfortable communicating on camera and others;

  • professionals whose work requires answering frequently asked questions;

  • companies.

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